CPSC585
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Games Programming
Computer Science
SC - Faculty of Science
Subject
CPSC - Computer Science
Description
Standard techniques for the implementation of computer games. Standard multimedia programming environments and high performance multimedia. Special purpose rendering engines. Interactive control and feedback; modelling.
Prequisites: Computer Science 453 and consent of the Department.
Prequisites: Computer Science 453 and consent of the Department.
Course Attributes
Fee Rate Group(Domestic) - A, Fee Rate Group(International) -A, GFC Hours (3-2), WIL Field Placement
Courses may consist of a Lecture, Lab, Tutorial, and/or Seminar. Students will be required to register in each component that is required for the course as indicated in the schedule of classes. Practicums, internships or other experiential learning modalities are typically indicated as a Lab component.
Component
LAB
Component
LEC
Units
3
Repeat for Credit
No
Subject code
CPSC
Understanding Course Information
Please refer to Course Terminology and Description to better understand how to interpret course information such as GFC Hours, pre-requisites, course levels, etc.