CPSC686
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Research in Game Artificial Intelligence
Computer Science
SC - Faculty of Science
Subject
CPSC - Computer Science
Description
AI techniques commonly used in video games, such as behaviour trees, search-based methods, and machine learning. Implementation of AI techniques in a commercial game engine and detailed exploration of research methods in these techniques.
Antirequisite(s): Credit for Computer Science 686 and 586 will not be allowed.
Also known as: (formerly Computer Science 601.11 (Applied AI in Games))
Antirequisite(s): Credit for Computer Science 686 and 586 will not be allowed.
Also known as: (formerly Computer Science 601.11 (Applied AI in Games))
Course Attributes
Fee Rate Group(Domestic) - A, Fee Rate Group(International) -B, GFC Hours (3-2T)
Courses may consist of a Lecture, Lab, Tutorial, and/or Seminar. Students will be required to register in each component that is required for the course as indicated in the schedule of classes. Practicums, internships or other experiential learning modalities are typically indicated as a Lab component.
Component
LEC
Component
TUT
Units
3
Repeat for Credit
No
Subject code
CPSC
Understanding Course Information
Please refer to Course Terminology and Description to better understand how to interpret course information such as GFC hours, prerequisites, course levels, etc.
Note that not all courses are offered every term or every year. Please refer to the Schedule of Classes or Schedule Builder to see active class offerings.