Subject
CPSC - Computer Science
Description
AI techniques commonly used in video games, such as behaviour trees, search-based methods, and machine learning. Implementation of AI techniques in a commercial game engine.
Prerequisite(s): Computer Science 413.
Antirequisite(s): Credit for Computer Science 586 and 686 will not be allowed.
Also known as: (formerly Computer Science 599.11 (Applied AI in Games))
Prerequisite(s): Computer Science 413.
Antirequisite(s): Credit for Computer Science 586 and 686 will not be allowed.
Also known as: (formerly Computer Science 599.11 (Applied AI in Games))
GFC Hours
(3-2T)
Domestic Fee Rate Group
A
International Fee Rate Group
A
Signature Learning
Research & Creative Scholarship , Work Integrated Learning
Courses may consist of a Lecture, Lab, Tutorial, and/or Seminar. Students will be required to register in each component that is required for the course as indicated in the schedule of classes. Practicums, internships or other experiential learning modalities are typically indicated as a Lab component.
Component
LEC
Component
TUT
Units
3
Repeat for Credit
No